The Esports World Cup Foundation has officially revealed the competition format and national qualification principles for the inaugural Esports Nations Cup (ENC) 2026, marking a major milestone in the evolution of nation-based competitive gaming.
Set to take place in Riyadh, the Esports Nations Cup positions itself as a global platform that brings together national esports ecosystems under a unified, structured competition model, one that mirrors traditional international sports while remaining tailored to esports’ unique dynamics.
ENC 2026, 16 Game Titles Across Four Weeks of Competition
ENC 2026 will feature 16 game titles, played over a four-week competition window. The tournament will include both team-based and solo-player formats, co-developed in collaboration with leading global game publishers and platforms.
Confirmed partners include Electronic Arts (EA), Chess.com, KRAFTON Inc., MOONTON GAMES, SNK Corporation, Tencent Games, and Ubisoft.
Additional game partners and titles are expected to be announced in the coming weeks, further expanding the competitive scope of the event.
Large-Scale National Participation at the ENC Finals
The Finals stage of the Esports Nations Cup is designed to support broad international representation:
- Team-based titles will feature 24 to 48 national teams per game
- Solo-player titles will include 32 to 128 players per game
This structure allows participation from both established esports powerhouses and emerging national ecosystems, reinforcing ENC’s positioning as a truly global competition.
Clear National Representation Rules
Each country will be represented by:
- One official national team per team-based title
- Up to two players per country in solo competitions
To ensure fairness and competitive integrity, some titles may allow multiple teams or players from the same country to compete in early qualification stages, with final representatives determined through structured pathways.
Unlike club-based esports tournaments, national teams will be formed as unique line-ups, bringing together the top eligible players from each country rather than relying on existing club rosters. This approach emphasizes national identity, long-term rivalries, and fan-driven narratives.
Qualification Pathways: Invitations and Open Qualifiers
ENC 2026 will adopt a hybrid qualification system:
- 50% of teams and players will receive direct invitations, based on competitive performance throughout the esports season in each title
- The remaining slots will be filled through open regional online qualifiers, ensuring accessibility and competitive opportunity across regions
All qualified teams and players at the Finals will be guaranteed a minimum of three matches, a format designed to enhance exposure, storytelling, and audience engagement.
What This Means for the Esports Ecosystem
The Esports Nations Cup introduces a scalable, nation-first competitive model that aligns esports more closely with traditional international sporting events. For publishers, federations, and regional organizers, particularly across MENA, ENC 2026 represents:
- A new pathway for national team development
- Increased visibility for emerging esports markets
- Stronger fan engagement through country-based narratives
With Riyadh continuing to establish itself as a global esports hub, the Esports Nations Cup adds another cornerstone to the region’s rapidly expanding competitive gaming ecosystem.
More details on game titles, qualification timelines, and competition dates are expected to be announced soon.













